AI Insights · Timothy · January 2024
Top 5 Third Person Games in Croatia: Q4 2023 Performance
An analysis of the top 5 third person games in Croatia for Q4 2023, highlighting trends in downloads, revenue, and weekly active users.
In the fourth quarter of 2023, the top five third-person games in Croatia exhibited varying trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular games on a unified platform.
Real Car Driving: Race City 3D from Botanica Global saw a fluctuating trend in downloads, peaking at 4.1K in the week of October 30 and then gradually declining to around 2K by the end of December. Revenue for this game was minimal, with a peak of $5 in the final week of December. Weekly active users mirrored the download trends, starting at 3.8K in late September and decreasing to approximately 3.6K by the end of the quarter.
Race Master 3D - Car Racing by SayGames Ltd displayed a positive trend in both downloads and active users. Downloads increased from 1.7K in late September to 3.8K in the last week of December. Weekly active users also grew steadily, reaching nearly 18.7K by the end of the quarter. Revenue showed some fluctuations, peaking at $73 in both mid-October and mid-December.
Stumble Guys by Scopely had a relatively stable number of downloads, ranging from 2.5K to 3.6K throughout the quarter. Revenue for this game peaked at $3.5K in late September and then tapered off, with a notable increase to $2.6K in the final week. Weekly active users showed a downward trend, starting at 31.1K and ending at 28.1K.
Subway Surfers from SYBO Games experienced consistent downloads, with a significant spike to 3.2K in the last week of December. Revenue was highest in early October at $219 and saw a slight increase to $167 in mid-December. Weekly active users remained strong, peaking at 47.8K in mid-December.
Spider Fighting: Hero Game by Zego Studio showed a remarkable increase in downloads, reaching 5.6K in late November before declining to 1.5K by the end of December. Weekly active users peaked at 8.4K in late November and then decreased to around 4.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.